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Re: So I'm a n00b...
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Re: So I'm a n00b...


  • Subject: Re: So I'm a n00b...
  • From: Adam Johnson <email@hidden>
  • Date: Thu, 21 Jun 2007 00:16:33 -0500


On 20 Jun 2007, at 11:28 AM, Ladd Van Tol wrote:

On Jun 19, 2007, at 10:28 PM, David Goldsmith wrote:

Or you can use wxWidgets (www.wxwidgets.org) for the GUI, etc., which will enable your app to be cross-platform in principle, though you'd have to use C++ instead of Objective C (I think - there are no Objective C wrappers for wxWidgets, correct?). Or still better yet, forget the C/C++ family altogether and go straight to Python (www.python.org) w/ wxPython (www.wxpython.org) - the Python learning curve is a lot mellower than that of the C family, and if you're just beginning OOP, you've got some learning overhead anyway, so you might as well get the most bang for your buck.

If you plan on writing real Mac apps, please don't do this. Cocoa is the way to go for writing apps that users understand and enjoy using.

Indeed. I checked out wxWidgets, and the first thing that jumped out at me (n00b tho' I may be) is the rank disregard for Apple's HIG. I'll be sticking with Cocoa and Objective-C. Besides, porting the code won't be an issue since Windows doesn't have Core Animation.


Okay, so in fairness, DirectX 10 in Vista is intended to do a lot of the same things. In fact, it's so different from ye-olde-DirectX that it had a different name for a while, but I still don't care to learn both right now.


Adam Johnson email@hidden ________________________________________________________________________ “Did somebody mention Piscacadawadaquoddymoggin Parkway?”


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  • Follow-Ups:
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      • From: Stefan Werner <email@hidden>
References: 
 >So I'm a n00b... (From: Adam Johnson <email@hidden>)
 >Re: So I'm a n00b... (From: Chris Espinosa <email@hidden>)
 >Re: So I'm a n00b... (From: David Goldsmith <email@hidden>)
 >Re: So I'm a n00b... (From: Ladd Van Tol <email@hidden>)

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