Ladd Van Tol wrote:
> On Jun 19, 2007, at 10:28 PM, David Goldsmith wrote:
>> Or you can use wxWidgets (www.wxwidgets.org) for the GUI, etc., which
>> will enable your app to be cross-platform in principle, though you'd
>> have to use C++ instead of Objective C (I think - there are no
>> Objective C wrappers for wxWidgets, correct?). Or still better yet,
>> forget the C/C++ family altogether and go straight to Python
>> (www.python.org) w/ wxPython (www.wxpython.org) - the Python learning
>> curve is a lot mellower than that of the C family, and if you're just
>> beginning OOP, you've got some learning overhead anyway, so you might
>> as well get the most bang for your buck.
>
> If you plan on writing real Mac apps, please don't do this. Cocoa is
> the way to go for writing apps that users understand and enjoy using.
Why is that?