Re: So I'm a n00b...
Re: So I'm a n00b...
- Subject: Re: So I'm a n00b...
- From: David Goldsmith <email@hidden>
- Date: Wed, 20 Jun 2007 23:11:31 -0700
Adam Johnson wrote:
On 21 Jun 2007, at 12:54 AM, Stefan Werner wrote:
On 21.06.2007, at 07:16, Adam Johnson wrote:
Indeed. I checked out wxWidgets, and the first thing that jumped
out at me (n00b tho' I may be) is the rank disregard for Apple's HIG.
Wouldn't that be the application developer's responsibility and not
the framework's? wxWdgets UI classes are mostly wrappers around
native controls, and they're even trying to implement platform
specific things like moving the menu items with the IDs for Quit and
About to the Application menu when running on a Mac.
Perhaps, tho' Interface Builder pretty much takes care of most of that
anyway.
At any rate, I'm naturally pretty snobby about getting things "right,"
anyway, so if Apple says that Cocoa/Objective-C is the "right" way to
build apps for the Mac, I'll learn that.
Keep in mind that they have a vested interest (just as MicroSoft does)
in proliferating applications that run only on their proprietary
platform: if a single-proprietary-platform app becomes popular, then
users have to purchase that platform to run that app. wxWidgets (I
should emphasize that it's not the only class library out there that
does this, but I *think* it's the only widely-used one that's open
source) enables a developer to produce cross-platform code from the
outset, no platform-porting necessary (at least in principle; in
practice, some compiler tweaking/figuring out is usually necessary).
Some of us want to (some of us need to) write code that's as widely
usable as possible, and proprietary libraries/platforms are antithetical
to that.
DG
PS: Sorry for posting this to the list.
Adam Johnson
email@hidden
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