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Re: linking with libcrypto
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Re: linking with libcrypto


  • Subject: Re: linking with libcrypto
  • From: James Walker <email@hidden>
  • Date: Thu, 15 Mar 2007 17:58:55 -0700

Chris Hanson wrote:
On Mar 15, 2007, at 2:44 PM, James Walker wrote:

But when I try adding libcrypto.dylib (from the 10.4u SDK) to the target, it goes into the "Copy Bundle Resources" build phase, and doesn't resolve the undefined symbols.

How did you add it? Generally I use "Add > Existing Frameworks…" from Xcode's contextual menu to add a dylib or a framework to a project.

I used Add > Existing Files... because it's not a framework.

Also, you should never add anything to a project directly from an SDK. Always add from the system, and the correct SDK version will be found at build time.

Aha! I'm sure I've added frameworks from an SDK with no apparent ill effects, but in this case it makes a difference. Thanks! (If I'm not supposed to add things from an SDK, why does Xcode let me?)
--
James W. Walker, Innoventive Software LLC
<http://www.frameforge3d.com/>
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References: 
 >linking with libcrypto (From: James Walker <email@hidden>)
 >Re: linking with libcrypto (From: Chris Hanson <email@hidden>)

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