Re: linking with libcrypto
Re: linking with libcrypto
- Subject: Re: linking with libcrypto
- From: James Walker <email@hidden>
- Date: Thu, 15 Mar 2007 17:58:55 -0700
Chris Hanson wrote:
On Mar 15, 2007, at 2:44 PM, James Walker wrote:
But when I try adding libcrypto.dylib (from the 10.4u SDK) to the
target, it goes into the "Copy Bundle Resources" build phase, and
doesn't resolve the undefined symbols.
How did you add it? Generally I use "Add > Existing Frameworks…" from
Xcode's contextual menu to add a dylib or a framework to a project.
I used Add > Existing Files... because it's not a framework.
Also, you should never add anything to a project directly from an SDK.
Always add from the system, and the correct SDK version will be found at
build time.
Aha! I'm sure I've added frameworks from an SDK with no apparent ill
effects, but in this case it makes a difference. Thanks! (If I'm not
supposed to add things from an SDK, why does Xcode let me?)
--
James W. Walker, Innoventive Software LLC
<http://www.frameforge3d.com/>
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