Re: FxPlug filter conflicts with multiple filters installed.
Re: FxPlug filter conflicts with multiple filters installed.
- Subject: Re: FxPlug filter conflicts with multiple filters installed.
- From: "Emile Tobenfeld (a. k. a Dr. T)" <email@hidden>
- Date: Wed, 28 Mar 2007 13:15:30 -0400
At 6:09 PM +0200 3/28/07, Thomas Engelmeier wrote:
Am 27.03.2007 um 19:53 schrieb Emile Tobenfeld (a. k. a Dr. T):
I am working on a set of FxPlug filters for use in FCP and Motion.
The bulk of the code in these filters consists of a large
pre-existing library of C++ code. There is a relatively thin layer
of Objective C code, (along with some utility code written in C++)
wrapped around the old library. All of the common Objective C
classes are given unique names (for each filter) at precompile time.
Try two level namespaces and check which symbols get exported.
Thanks Tom. If this becomes a major problem I'll look into it. Now
that I realize it's only in our debug builds, I can avoid it by only
have one debug filter installed at a time -- given the time crunch of
this project, I'll probably just live with it for now.
--
"The test of a first-rate intelligence is the ability to hold two
opposed ideas in the mind at the same time, and still retain the
ability to function."
F. Scott Fitzgerald
Visit "Before the Fall -- Images of the World Trade Center" at
http://www.foryourhead.com
Emile Tobenfeld, Ph. D.
Video Producer Image Processing Specialist
Video for your HEAD! Boris FX
http://www.foryourhead.com http://www.borisfx.com
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