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Re: passing info from main project to subproject
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Re: passing info from main project to subproject


  • Subject: Re: passing info from main project to subproject
  • From: "Peter Lau" <email@hidden>
  • Date: Tue, 22 May 2007 12:01:19 -0400

I tried to search in the doc, the list, and the web without much luck
so I thought I would post the question here:

Here are the settings:  I have two Xcode projects TheLib and TheApp.

TheLib.xcodeproj  generates libTheLib.a.  TheLib.xcodeproj has two
build config "Debug" and "Release", stock from the template project.
TheLib.xcodeproj has two files:  TheLib.h and TheLib.c.

TheApp.xcodeproj uses libTheLib.a.  So, I included TheLib.xcodeproj as
a subproject and set up the dependency.  All works fine.

Now  am expanding the content in TheLib.c.

I have a #define in TheLib.h and I block the new contents in TheLib.c,
something like:

#ifndef MORE_CONTENTS
#define MORE_CONTENTS  0
#endif

#if MORE_CONTENTS
void new_call()
{...}
#endif

What I was thinking is set the value of MORE_CONTENTS in
TheApp.xcodeproj and pass in the value to TheLib.xcodeproj.  So, I put
"#define MORE_CONTENTS 1" in the pch file for TheApp.xcodeproj, do a
"Clean All Targets", then Build.  However, the value does not seem to
get pass when compile TheLib.xcodeproj 'cos I got a link error that
new_call() does not exist (which is the intentional default setup for
TheLib).

My question is, can I pass #define value from main project to
subprojects without adding a new pair of DebugWithNewContents and
ReleaseWithNewContents in both TheApp.xcodeproj and TheLib.xcodeproj?

Thanks.

pete
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  • Follow-Ups:
    • Re: passing info from main project to subproject
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References: 
 >passing info from main project to subproject (From: "Peter Lau" <email@hidden>)

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