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Re: Xcode 3.0 in 32- or 64-bit mode?
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Re: Xcode 3.0 in 32- or 64-bit mode?


  • Subject: Re: Xcode 3.0 in 32- or 64-bit mode?
  • From: Wade Tregaskis <email@hidden>
  • Date: Sat, 27 Oct 2007 22:10:43 -0700

Can someone explain why one would choose to run Xcode in 32- or 64- bit mode? Is there some reason why it doesn't just pick the right one for the hardware? Some caveats with generating or debugging 32- bit code when Xcode is in 64-bit mode?

The first time you launch a 64-bit app, it loads up all the 64-bit versions of the various libraries it uses. For Cocoa apps, that's generally a lot of libraries. This increases the system's memory burden by a non-trivial amount. So, given that most [GUI] apps are today 32-bit only, it's generally preferable to run Xcode in 32-bit to avoid this hit.


In my own opinion this is a good reason why developers should provide 64-bit versions of their apps, even if they don't need it otherwise... presumably someday there'll be movement to 64-bit by default, rather than 32, and you don't want to be that one 32-bit- only app keeping all those shared libraries tied up...

Wade
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References: 
 >Xcode 3.0 in 32- or 64-bit mode? (From: Steve Mills <email@hidden>)

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