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Re: Using Boost C++ library in Xcode
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Re: Using Boost C++ library in Xcode


  • Subject: Re: Using Boost C++ library in Xcode
  • From: Paul Walmsley <email@hidden>
  • Date: Fri, 14 Sep 2007 09:55:49 +0100


Ok, I am changing "Cross-Develop Using Target SDK" to "Current Mac OS". But it still fails.
This isn't the problem -- you can only produce a universal binary of your program if all the libraries that you link against are also universal binaries. So you need to somehow produce a UB version of your boost library. You can produce separate i386 and ppc versions using boost's 'make' script and glue them together, or create a new library project in xcode for boost that will do all this for you. Changing the SDK is necessary, but not sufficient!

Paul
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  • Follow-Ups:
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References: 
 >Using Boost C++ library in Xcode (From: Ivan C Myrvold <email@hidden>)
 >Re: Using Boost C++ library in Xcode (From: apparao <email@hidden>)
 >Re: Using Boost C++ library in Xcode (From: Ivan C Myrvold <email@hidden>)
 >Re: Using Boost C++ library in Xcode (From: Paul Walmsley <email@hidden>)

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