Re: Using Boost C++ library in Xcode
Re: Using Boost C++ library in Xcode
- Subject: Re: Using Boost C++ library in Xcode
- From: Paul Walmsley <email@hidden>
- Date: Fri, 14 Sep 2007 09:55:49 +0100
Ok, I am changing "Cross-Develop Using Target SDK" to "Current Mac
OS". But it still fails.
This isn't the problem -- you can only produce a universal binary of
your program if all the libraries that you link against are also
universal binaries. So you need to somehow produce a UB version of your
boost library. You can produce separate i386 and ppc versions using
boost's 'make' script and glue them together, or create a new library
project in xcode for boost that will do all this for you. Changing the
SDK is necessary, but not sufficient!
Paul
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