Re: Using Boost C++ library in Xcode
Re: Using Boost C++ library in Xcode
- Subject: Re: Using Boost C++ library in Xcode
- From: Ivan C Myrvold <email@hidden>
- Date: Sun, 16 Sep 2007 16:15:57 +0200
I built Boost on both an Intel Mac and an older PPC Mac, and used
lipo to make universal binary of the Boost Library. Now it works and
compiles properly.
Thank you guys in this forum which helped me along!
Ivan
Den 14. sep. 2007 kl. 10:55 skrev Paul Walmsley:
Ok, I am changing "Cross-Develop Using Target SDK" to "Current
Mac OS". But it still fails.
This isn't the problem -- you can only produce a universal binary
of your program if all the libraries that you link against are also
universal binaries. So you need to somehow produce a UB version of
your boost library. You can produce separate i386 and ppc versions
using boost's 'make' script and glue them together, or create a new
library project in xcode for boost that will do all this for you.
Changing the SDK is necessary, but not sufficient!
Paul
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