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Re: Porting InDesign CS2 plug-in to XCode
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Re: Porting InDesign CS2 plug-in to XCode


  • Subject: Re: Porting InDesign CS2 plug-in to XCode
  • From: Thomas Engelmeier <email@hidden>
  • Date: Fri, 28 Sep 2007 10:48:39 +0200


On 27.09.2007, at 15:43, Aman Deep wrote:

We don't
have legal copy of CodeWarrior version 9.x and our company is not
interested in buying a new copy of CW. So can I port an Adobe InDesign
CS2 plug-in which has been build using CodeWarrior to XCode.

Wrong management decision. Please do a "can I port" research BEFORE the "we're not interested" part.


- from ABI point of view you might get away linking light C++ code that does not use the C or C++ standard libraries.
InDesign is not such a case. It uses quite some templates, and there are tiny ABI differences in template edge cases.


- from the productivity point of view that is again one of the worst ideas I heard of. Besides you would waste some days to set up a similar build environment in Xcode, in order to debug PPC you need a PPC. Xcode compiling C++ code was up to one order of magnitude slower than Codewarrior and started just to get equally fast when comparing Codewarrior (in Rosetta) to Xcode (Intel native).

So, no, Xcode / gcc is not an feasible option to do ID CS2 development.
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 >Porting InDesign CS2 plug-in to XCode (From: "Aman Deep" <email@hidden>)

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