Re: Porting InDesign CS2 plug-in to XCode
Re: Porting InDesign CS2 plug-in to XCode
- Subject: Re: Porting InDesign CS2 plug-in to XCode
- From: Thomas Engelmeier <email@hidden>
- Date: Fri, 28 Sep 2007 10:48:39 +0200
On 27.09.2007, at 15:43, Aman Deep wrote:
We don't
have legal copy of CodeWarrior version 9.x and our company is not
interested in buying a new copy of CW. So can I port an Adobe InDesign
CS2 plug-in which has been build using CodeWarrior to XCode.
Wrong management decision. Please do a "can I port" research BEFORE
the "we're not interested" part.
- from ABI point of view you might get away linking light C++ code
that does not use the C or C++ standard libraries.
InDesign is not such a case. It uses quite some templates, and there
are tiny ABI differences in template edge cases.
- from the productivity point of view that is again one of the worst
ideas I heard of. Besides you would waste some days to set up a
similar build environment in Xcode, in order to debug PPC you need a
PPC. Xcode compiling C++ code was up to one order of magnitude slower
than Codewarrior and started just to get equally fast when comparing
Codewarrior (in Rosetta) to Xcode (Intel native).
So, no, Xcode / gcc is not an feasible option to do ID CS2 development.
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