Re: Porting InDesign CS2 plug-in to XCode
Re: Porting InDesign CS2 plug-in to XCode
- Subject: Re: Porting InDesign CS2 plug-in to XCode
- From: Laurence Harris <email@hidden>
- Date: Fri, 28 Sep 2007 05:30:20 -0400
On Sep 28, 2007, at 4:48 AM, Thomas Engelmeier wrote:
On 27.09.2007, at 15:43, Aman Deep wrote:
We don't
have legal copy of CodeWarrior version 9.x and our company is not
interested in buying a new copy of CW. So can I port an Adobe
InDesign
CS2 plug-in which has been build using CodeWarrior to XCode.
Wrong management decision.
It's not the first one. That would be Adobe designing their plug-in
mechanism in a way that requires CW 9 to write plug-ins. ;-) Sounds
like an evil assumption to assume that no one would ever want to use
anything but CW to write plug-ins for ID.
Larry
Please do a "can I port" research BEFORE the "we're not interested"
part.
- from ABI point of view you might get away linking light C++ code
that does not use the C or C++ standard libraries.
InDesign is not such a case. It uses quite some templates, and
there are tiny ABI differences in template edge cases.
- from the productivity point of view that is again one of the
worst ideas I heard of. Besides you would waste some days to set up
a similar build environment in Xcode, in order to debug PPC you
need a PPC. Xcode compiling C++ code was up to one order of
magnitude slower than Codewarrior and started just to get equally
fast when comparing Codewarrior (in Rosetta) to Xcode (Intel native).
So, no, Xcode / gcc is not an feasible option to do ID CS2
development.
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