Rép : Porting InDesign CS2 plug-in to XCode
Rép : Porting InDesign CS2 plug-in to XCode
- Subject: Rép : Porting InDesign CS2 plug-in to XCode
- From: Sylvain Rondeau <email@hidden>
- Date: Fri, 28 Sep 2007 12:32:21 +0200
You need the new CS3 Adobe SDK witch includes XCode based project
template.
About the compatibility of this SDK,
CS3 plugins are now universal binaries, you will need minor changes
to your source code... most of the job is to deal with compilation
problem and byteswap.
Le 28 sept. 07 à 11:30, Laurence Harris a écrit :
On Sep 28, 2007, at 4:48 AM, Thomas Engelmeier wrote:
On 27.09.2007, at 15:43, Aman Deep wrote:
We don't
have legal copy of CodeWarrior version 9.x and our company is not
interested in buying a new copy of CW. So can I port an Adobe
InDesign
CS2 plug-in which has been build using CodeWarrior to XCode.
Wrong management decision.
It's not the first one. That would be Adobe designing their plug-in
mechanism in a way that requires CW 9 to write plug-ins. ;-)
Sounds like an evil assumption to assume that no one would ever
want to use anything but CW to write plug-ins for ID.
Larry
Please do a "can I port" research BEFORE the "we're not
interested" part.
- from ABI point of view you might get away linking light C++ code
that does not use the C or C++ standard libraries.
InDesign is not such a case. It uses quite some templates, and
there are tiny ABI differences in template edge cases.
- from the productivity point of view that is again one of the
worst ideas I heard of. Besides you would waste some days to set
up a similar build environment in Xcode, in order to debug PPC you
need a PPC. Xcode compiling C++ code was up to one order of
magnitude slower than Codewarrior and started just to get equally
fast when comparing Codewarrior (in Rosetta) to Xcode (Intel native).
So, no, Xcode / gcc is not an feasible option to do ID CS2
development.
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