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Re: Which SDK is recommended when doing both Mac and iPhone development?
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Re: Which SDK is recommended when doing both Mac and iPhone development?


  • Subject: Re: Which SDK is recommended when doing both Mac and iPhone development?
  • From: Bryan Henry <email@hidden>
  • Date: Tue, 09 Dec 2008 08:15:11 -0500

The iPhone Simulator actually uses the regular, OSX Foundation. You can actually use things that aren't available on the iPhone if you aren't careful and don't pay attention to the documentation - they just won't work when you go to build for your device.

The iPhone SDK is just the normal Xcode package plus all the headers and whatnot you need to do iPhone development. It also seems like they've been pretty good about syncing Xcode releases with new iPhone SDK releases, so that there aren't two versions of Xcode released as the "latest" depending on whether you get the iPhone SDK or the regular Xcode package.

If you want to do both, get the iPhone SDK package.

Bryan


On Dec 9, 2008, at 7:30 AM, Phil wrote:

On Tue, Dec 9, 2008 at 9:38 PM, Alexander von Below <email@hidden> wrote:
Certain Frameworks look like they are going to stay shared between the
PhoneOS and MacOS X, most notably things like Foundation and CoreGraphics.



Although though the iPhone and Mac OS X versions of these frameworks look similar, there are differences that may make writing code that can be shared between them difficult---for example, the iPhone version of Foundation is missing things like NSAttributedString, predicates, spotlight, and features only event-driven XML parsing.

Phil
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    • RE: Which SDK is recommended when doing both Mac and iPhone development?
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References: 
 >Which SDK is recommended when doing both Mac and iPhone development? (From: "Phil (list)" <email@hidden>)
 >Re: Which SDK is recommended when doing both Mac and iPhone development? (From: Alexander von Below <email@hidden>)
 >Re: Which SDK is recommended when doing both Mac and iPhone development? (From: Phil <email@hidden>)

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