Re: Which SDK is recommended when doing both Mac and iPhone development?
Re: Which SDK is recommended when doing both Mac and iPhone development?
- Subject: Re: Which SDK is recommended when doing both Mac and iPhone development?
- From: "Phil (list)" <email@hidden>
- Date: Tue, 9 Dec 2008 10:49:54 -0500
Sorry to everyone for the poorly worded question. What I was really
asking was if it was necessary to continue tracking both Xcode
distributions/releases (i.e. the latest iPhone SDK vs. Xcode 3.1.2,
for example) I've been noticing lately that when you download one,
the other often says 'if you've downloaded X, you don't need to
install this version' So what I'm wondering is if it is necessary to
continue to keep following both releases or if one is intended to be a
superset of the other or, for those doing development on both iPhone
and Mac applications, it is necessary to keep checking/installing
releases of both to get all of the platform specific bits (frameworks,
tools, etc.)?
Thanks,
Phil
On Dec 8, 2008, at 9:22 PM, David Dunham wrote:
On 8 Dec 2008, at 16:57, Phil (list) wrote:
Can some clarification as to which SDK developers who are doing
both Mac and iPhone development should be tracking? i.e. is the
plan that the 'traditional' Xcode SDK will remain a superset of
both platforms or do developers need to continue tracking both and
overlaying as needed when new releases come out?
I'm not sure the question makes sense. Mac OS X and iPhone have
different SDKs.
David Dunham A Sharp, LLC
Voice/Fax: 206 783 7404 http://a-sharp.com
Efficiency is intelligent laziness.
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