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Re: Which SDK is recommended when doing both Mac and iPhone development?
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Re: Which SDK is recommended when doing both Mac and iPhone development?


  • Subject: Re: Which SDK is recommended when doing both Mac and iPhone development?
  • From: "Phil (list)" <email@hidden>
  • Date: Tue, 9 Dec 2008 10:49:54 -0500

Sorry to everyone for the poorly worded question. What I was really asking was if it was necessary to continue tracking both Xcode distributions/releases (i.e. the latest iPhone SDK vs. Xcode 3.1.2, for example) I've been noticing lately that when you download one, the other often says 'if you've downloaded X, you don't need to install this version' So what I'm wondering is if it is necessary to continue to keep following both releases or if one is intended to be a superset of the other or, for those doing development on both iPhone and Mac applications, it is necessary to keep checking/installing releases of both to get all of the platform specific bits (frameworks, tools, etc.)?

Thanks,
Phil

On Dec 8, 2008, at 9:22 PM, David Dunham wrote:

On 8 Dec 2008, at 16:57, Phil (list) wrote:

Can some clarification as to which SDK developers who are doing both Mac and iPhone development should be tracking? i.e. is the plan that the 'traditional' Xcode SDK will remain a superset of both platforms or do developers need to continue tracking both and overlaying as needed when new releases come out?


I'm not sure the question makes sense. Mac OS X and iPhone have different SDKs.

David Dunham     A Sharp, LLC
Voice/Fax: 206 783 7404     http://a-sharp.com
Efficiency is intelligent laziness.

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 >Which SDK is recommended when doing both Mac and iPhone development? (From: "Phil (list)" <email@hidden>)
 >Re: Which SDK is recommended when doing both Mac and iPhone development? (From: David Dunham <email@hidden>)

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