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Re[2]: Creating a new project in Xcode 3.0
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Re[2]: Creating a new project in Xcode 3.0


  • Subject: Re[2]: Creating a new project in Xcode 3.0
  • From: Peter Mulholland <email@hidden>
  • Date: Sun, 3 Feb 2008 23:25:24 +0000

Hello David,

Sunday, February 3, 2008, 11:08:00 PM, you wrote:

> Doesn't SDL come with a starter project?

It does but it's woefully out of date.

> If not, you could probably start with a non-document Cocoa app
> (since SDL uses Cocoa, sort of).

Personally I find it easier just to start with an empty project. You
need to copy SDLMain.m into your project and link with the SDL.framework.

A catch is that SDL does not follow the rules for framework usage eg
#include <SDL/SDL.h> - it treats it unix style. If you use SDL_image,
SDL_mixer etc, you will need to manually add the Headers folder inside
SDL.framework to the header search path, otherwise you will get errors
about the SDL headers not being found.

--
Best regards,
 Peter                            mailto:email@hidden

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  • Follow-Ups:
    • Re: Re[2]: Creating a new project in Xcode 3.0
      • From: "E. Wing" <email@hidden>
References: 
 >Creating a new project in Xcode 3.0 (From: Adam <email@hidden>)
 >Re: Creating a new project in Xcode 3.0 (From: David Dunham <email@hidden>)

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