Re[2]: Creating a new project in Xcode 3.0
Re[2]: Creating a new project in Xcode 3.0
- Subject: Re[2]: Creating a new project in Xcode 3.0
- From: Peter Mulholland <email@hidden>
- Date: Sun, 3 Feb 2008 23:25:24 +0000
Hello David,
Sunday, February 3, 2008, 11:08:00 PM, you wrote:
> Doesn't SDL come with a starter project?
It does but it's woefully out of date.
> If not, you could probably start with a non-document Cocoa app
> (since SDL uses Cocoa, sort of).
Personally I find it easier just to start with an empty project. You
need to copy SDLMain.m into your project and link with the SDL.framework.
A catch is that SDL does not follow the rules for framework usage eg
#include <SDL/SDL.h> - it treats it unix style. If you use SDL_image,
SDL_mixer etc, you will need to manually add the Headers folder inside
SDL.framework to the header search path, otherwise you will get errors
about the SDL headers not being found.
--
Best regards,
Peter mailto:email@hidden
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