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Re: Re[2]: Creating a new project in Xcode 3.0
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Re: Re[2]: Creating a new project in Xcode 3.0


  • Subject: Re: Re[2]: Creating a new project in Xcode 3.0
  • From: "E. Wing" <email@hidden>
  • Date: Tue, 5 Feb 2008 01:52:05 -0800

> > Doesn't SDL come with a starter project?
>
Yes it does.
http://www.libsdl.org/release/SDL-devel-1.2.13-extras.dmg

(Make sure you also already installed the core framework:
http://www.libsdl.org/release/SDL-1.2.13.dmg)


> It does but it's woefully out of date.

Why would you say that?


> A catch is that SDL does not follow the rules for framework usage eg
> #include <SDL/SDL.h> - it treats it unix style. If you use SDL_image,
> SDL_mixer etc, you will need to manually add the Headers folder inside
> SDL.framework to the header search path, otherwise you will get errors
> about the SDL headers not being found.

Actually, this is not 'unix style' or any other style. This is a
concession that not all platforms place SDL in a directory called
"SDL/", thus a #include <SDL/SDL.h> is not necessarily portable.

I encourage you to go through all the documentation in the SDL.dmg and
SDL-devel-extras.dmg. I have heavily documented this and many other
things in there.

-Eric
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References: 
 >Creating a new project in Xcode 3.0 (From: Adam <email@hidden>)
 >Re: Creating a new project in Xcode 3.0 (From: David Dunham <email@hidden>)
 >Re[2]: Creating a new project in Xcode 3.0 (From: Peter Mulholland <email@hidden>)

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