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Re: User Scripts in Xcode 3.1
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Re: User Scripts in Xcode 3.1


  • Subject: Re: User Scripts in Xcode 3.1
  • From: "Jose R.C. Cruz" <email@hidden>
  • Date: Sat, 26 Jul 2008 08:16:00 -0700

2008 Jul 26, 08:07 PST

Actually, user scripts now go into a single XML file 'XCUserScripts.plist', instead of being saved as separate files. On Xcode 3.0 (at least), this file appears in two places:
~/Library/Application Support/Developer/3.0/Xcode
/Developer/Library/Xcode
I covered this feature to some extend in an article for Python Magazine. Here is the URL to that issue if you are interested.
http://pymag.phparch.com/c/issue/view/71


-----
J.C. Cruz
Freelance Writer
MacTech/REALbasic Developer/Python Magazine
anarakisware-at-gmail-dot-com

On 25 Jul 2008, at 19:05:35, Russell Finn wrote:

On Fri, Jul 25, 2008 at 10:30 AM, Lyndsey Ferguson
<email@hidden> wrote:
As part of our application build, a script is run that updates the User
Scripts that we use in Xcode 2.5. It makes sure that the latest scripts are
in the proper place ("~/Library/Application
Support/Developer/2.5/Xcode/Scripts/"). So I can make some changes in a
script, or even add a new script and submit it to our SCM repository. Then
when other developers on the team sync and build, they have the new
scripts.
However, this mechanism has changed in Xcode 3.1 and our scripts no longer
appear in Xcode 3.1's menu. Is there way that our build system can do this?

Did you try placing them in ~/Library/Application Support/Developer/3.1/Xcode/Scripts?

I believe also if you place items in ~/Library/Application
Support/Developer/Shared/Xcode/Scripts, they will be available across
different versions.

(I wish I could point you to the right place in the Xcode
documentation.  Maybe the release notes?)

-- Russell
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References: 
 >User Scripts in Xcode 3.1 (From: Lyndsey Ferguson <email@hidden>)
 >Re: User Scripts in Xcode 3.1 (From: "Russell Finn" <email@hidden>)

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