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Re: Crash on Throw
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Re: Crash on Throw


  • Subject: Re: Crash on Throw
  • From: "William H. Schultz" <email@hidden>
  • Date: Wed, 5 Mar 2008 18:39:24 -0800

I'll start with the obvious questions:

1) Are you inside a try/catch block?
2) Are you catching the type you're throwing?
3) Is there a library/framework in between the throw and catch that doesn't support exceptions?
4) Are you catching "(...)"?
5) Are you sure it's crashing? Did you tell gdb to break on exceptions?



------------------------------- Hank Schultz Cedrus Corporation http://www.cedrus.com/


On Mar 5, 2008, at 2:23 PM, David Dunham wrote:

All of a sudden a C++ app is crashing when throwing an exception. I've done a clean, and thrown out the personal files in .xcodeproj.

#0	0x000028fc in dyld_stub_binding_helper
#1	0x000ed558 in uw_init_context_1 at VignetteAnimate.cpp:246
#2	0x000edbe0 in _Unwind_Resume at VignetteAnimate.cpp:246
#3	0x000260dc in io::FileInputStream::FileInputStream at io.cpp:60

(note that VignetteAnimate.cpp has nothing to do with this.)

I'm using Xcode 2.5 on a 10.4.11 machine.

Any suggestions? (I'm not finding anything that looks relevant via Google.)


David Dunham Macintosh Game Developer GameHouse Studios +1 206 926 5722 www.gamehouse.com "They said it couldn't be done but sometimes it doesn't work out that way." -- Casey Stengel

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