Re: Xcode - Getting Started
Re: Xcode - Getting Started
- Subject: Re: Xcode - Getting Started
- From: Dana Pellerin <email@hidden>
- Date: Thu, 20 Mar 2008 07:04:30 -0700
Jamie, I'm in the same boat as you, been developing with Visual Studio
for years and just now starting to write for the Mac. It's different
that's for sure.
I went ahead and downloaded the iPhone SDK with XCode 3.1 and if I
remember correctly it had everything I needed in it. I didn't have to
install anything else to get to writing code. Very Apple like. :-) You
can also install 3.1 beside 3.0 and use both as you see fit. There's
instructions for that in the 3.1 download.
A few things to be aware of... the tutorials in your book (I have the
same one) are a little outdated due to the changes in the IDE. So it may
be a little confusing at times. I just checked the author's webpage
though and he has some notes on how to get around that. Here's the link:
http://www.bignerdranch.com/products/cocoa1.shtml . Also, we all know
what Beta means and I've had some confusing issues come up. It was
probably worse for me since I'm not familiar with the toolset anyway, so
it's hard to understand what's the correct behavior and what's me doing
something stupid. :-) So take that for what it's worth.
So anyway, your to-do list is correct except for step 2.1.1 which should
take into account that you can do a side-by-side install if you want.
Dana
Jamie Daniel wrote:
Everyone,
I know this question must come up often, but I am afraid I will
have to venture to ask it anyway. I have developed software for many
years on other platforms, so I am not a total newbie. I am new to the
Mac / Xcode development community. I have a few questions about how to
get started.
I bought the book, "Cocoa Programming for Mac OS X" by Addison Wesley,
Second Edition.
I have a MacBook Pro Intel running the latest version of Leopard.
I installed the developer tools off the Leopard DVD ( which is v.3.0 I
think )
My questions are:
Usually when you setup a development environment such as java etc, you
install your sdk and then the IDE ( like eclipse and tomcat ), then
you install your database and other sundry frameworks.
I was doing my evening reading ( learning ) and saw the iPhone SDK
available, so I started reading and downloading the dmg. It says it
comes with Xcode 3.1, but the Mac developer site has only Xcode 3.0
listed. Am I missing something? It also makes a difference between the
iPhone Dev Center and the Mac Dev Center? What gives with that?
I want to have the latest development tools installed to start
developing, but it seems that there is a mismatch in the versions. Not
sure if I missed something or not.
Can someone list for me the steps to setup my machine to be able to
start developing mac/iphone/ipod touch software?
A list such as this:
1) Install Developer Tools from the Leopard DVD
1.1 ) This should be version 3.0 - everything is included
1.2) read the code starts, doco,
2) If you want to develop iPhone/Touch software ( if you don't SKIP
THIS STEP )
2.1) Install the iPhone SDK
2.1.1) This will change your environment from v.3.0 to v.3.1
and only the things that need to be replaced are replaced.
3) Read your Books!!
4) Ask better questions!!
Maybe I am just unfamiliar with the Mac Development Community's way of
going about things, but it would be great to have a step by step for
someone that seems a bit lost. A nice how-to-get-started would be
great for those of us a little older and un-cool by today's standards
I guess.
Thanks for tolerating a newbie ( of sorts )
Thanks,
Jamie
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