Re: Xcode debugger quality
Re: Xcode debugger quality
- Subject: Re: Xcode debugger quality
- From: "Daniel Lord" <email@hidden>
- Date: Thu, 1 May 2008 09:19:40 -0700
Point well-taken about filing reports due to lack of a magic list fairy to sweep them into a defect tracking system.
However, on a side note regarding language use, bear in mind a lot of the big multi-platform applications that support Mac (e.g. Photoshop, and even some of Apple own like Shake and Final Cut, likely Maya and other Autodesk/Alias products) are largely written in C and C++ and most still currently use Carbon APIs for the UI. They do this so that the core code in C/C++ can stay multi-platform--so when they transition to Cocoa for the UI, it will be as thin a vernier as possible to avoid maintaining two branches of of code to support two diverse environments: Windows and OS X. The efficiencies and benefits of maintaining one code base versus multiples for several platforms are obvious and significant so I need not repeat them here. Apple's dropping of public support for Carbon 64 has hastened the move (actually, required it) from Carbon to Cocoa but smart ISVs that need to support multiple platforms will keep core code are portable as possible meaning mostly in C/C++.
So if these bugs are significant, there are likely others experiencing them and reporting them. I can't imagine Adobe or the Final Cut team, for instance, suffering in silence if there are significant problems. Nonetheless, it is better to have duplicate bugs filed than none at all. And since one cannot search other people's submissions, duplication is inevitable.
On Thu, May 1, 2008 at 6:15 AM, Jeff LaMarche <
email@hidden> wrote:
On May 1, 2008, at 6:46 AM, Simon Wilson wrote:
Why can't Apple get the debugger beyond first base? Is gdb simply that bad? Is Apple not experiencing these problems in testing or with their own development?
Just out of curiosity, guys... have you opened enhancement requests or bug reports for all of these Xcode issues you're complaining about? Since I'm primarily a Cocoa programmer, most of these don't affect me and I find Xcode to be more than adequate, in fact, I'm actually very pleased with Xcode 3 in general. I don't know what percentage of the internal development at Apple is done in Cocoa, but I'd guess quite a lot, so if you don't file bug reports, your concerns are not very likely to ever be addressed no matter how much Xcode bashing you do here . Apple doesn't have a list fairy who reads the mailing lists, waves her wand, turning complaints into bug reports and enhancement requests.
If you haven't, you really should:
http://bugreport.apple.com/
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