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Re: Build on 10.5.1, run on 10.3.5, undefined symbols (solved, sort of)
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Re: Build on 10.5.1, run on 10.3.5, undefined symbols (solved, sort of)


  • Subject: Re: Build on 10.5.1, run on 10.3.5, undefined symbols (solved, sort of)
  • From: Christian Walther <email@hidden>
  • Date: Sat, 10 May 2008 17:12:02 +0200

[Apologies for not replying in the original thread. Is there a possibility to get the original message in e-mail form when one wasn't subscribed to the list at the time it was posted? The message I'm replying to is <http://lists.apple.com/archives/xcode-users/2008/Jan/msg00064.html >.]

On Sun, 6 Jan 2008 10:50:12 -0800, Stevo Brock wrote:

However, even with this, and checking every object and library that is linked, somehow we still have a mysterious reference to ___stderrp. i.e. I have run "nm | grep stderr" on all the linked object files and libraries and find no reference, however running the same on the final app file reveals a reference. We have added the following line to resolve the runtime error:

#if defined(__ppc__) && !defined(__ppc64__) FILE *__stderrp; #endif

If anyone has any additional insight or ideas, we would certainly appreciate the input.

I just ran into the same problem, and discovered a solution that some may be interested in.


I found that the extraneous ___stderrp symbol comes from libgcc. Apparently GCC 3.3 always links libgcc from its installation path, not from the SDK, i.e. /usr/lib/gcc/darwin/3.3/libgcc.a is used instead of /Developer/SDKs/MacOSX10.3.9.sdk/usr/lib/gcc/darwin/3.3/libgcc.a. I have been able to remedy this by adding an OTHER_LDFLAGS_ppc build setting containing "-L/Developer/SDKs/MacOSX10.3.9.sdk/usr/lib/gcc/ darwin/3.3" (without the quotes) to my project, and the product now runs on 10.3.9.

  -Christian
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