Re: DYLIB/LIB/FRAMEWORKS for iPhone ?
Re: DYLIB/LIB/FRAMEWORKS for iPhone ?
- Subject: Re: DYLIB/LIB/FRAMEWORKS for iPhone ?
- From: marc hoffman <email@hidden>
- Date: Fri, 16 May 2008 22:57:17 +0200
Scott,
* We need just few dlls or/and framework to be INSIDE of our.app
Without giving anything away that's under NDA, there's one obvious
answer:
don't use dylibs & frameworks, static link the whole thing. Either
put all
sources in one project, or use static libraries for the subsidiary
pieces
instead of dynamic libraries.
i hope you can excuse the probably noob-ish question but - when going
via this first approach, how would you handle #import<MyFrameworkname
\foo.h> directives that occur in the "framework" code that you're
statically adding to your project? would you need to ifdef them all a la
#ifdef IPHONE
#import "foo.h"
#else
#import <MyFrameworkname\foo.h>
#endif
or is there some way to teach the monolithic project about
<MyFrameworkname\*.h>? i've found that (as expected), simply adding
code for an existing framework i'm working on to an application
project, it wont know how to handle the includes, and depending on the
number of files, manually adjusting/ifdefing all imports seems
excessive/not feasible...
(i'd consider this less an iPhone specific question as a general Xcode/
gcc-"howto", so hopefully someone can answer this without violating
any NDAs. ;-)
thanx,
marc hoffman
RemObjects Software
The Infrastructure Company
http://www.remobjects.com
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