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Re: Parallel Building
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Re: Parallel Building


  • Subject: Re: Parallel Building
  • From: "Karan, Cem (Civ, ARL/CISD)" <email@hidden>
  • Date: Wed, 22 Oct 2008 15:24:43 -0400
  • Thread-topic: Parallel Building

> ------------------------------
>
> Message: 3
> Date: Wed, 22 Oct 2008 07:52:40 -0700
> From: "Charles Nicholson" <email@hidden>
> Subject: Re: Parallel Building
> To: email@hidden
> Message-ID:
> 	<email@hidden>
> Content-Type: text/plain; charset="iso-8859-1"
>
> On Wed, Oct 22, 2008 at 3:54 AM, Karan, Cem (Civ, ARL/CISD) <
> email@hidden> wrote:
>
> > Also try looking into scons (http://www.scons.org/).  It's a Python
> > based build system, where the build scripts are actually Python
> > scripts, which can come in pretty handy sometimes.  It also
> has the -j
> > option, and quite a number of other nice features, including (IIRC)
> > features that support building for different platforms the
> way you're
> > talking about.  The only real downside is that your bulid platform
> > needs to run Python, but unless you are building on a micro
> embedded
> > system, that means everything that is out there currently.
> >
>
> Watch out for the performance of SCons.  We did some tests a
> while ago and then again recently:
>
> http://powerof2games.com/node/37
>
> It takes a very long time to analyze and update dependencies,
> which is unfortunate because it's much more flexible and easy
> to use (IMO) than make, jam, etc...  our tests were all win32
> though, perhaps performance is better on OSX?

I have no idea about performance; I was so happy not to have all the
headaches I was getting with make that I jumped on it.  I doubt that the
performance has improved significantly, but have you tried the 1.1.0
build yet?

Thanks,
Cem Karan
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