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Re: Crash on Throw
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Re: Crash on Throw


  • Subject: Re: Crash on Throw
  • From: David Dunham <email@hidden>
  • Date: Tue, 30 Sep 2008 17:20:47 -0700

I'd put this on the back burner, but it's still a problem...


On 12 Mar 2008, at 11:37, Thomas Engelmeier wrote:

EXC_BAD_ACCESS. r29 is 0x7fffdead.

That looks suspicious like some magic value like 0xdDEADBEEF, 0xC0FFEE, 0xDECAF etc...


Yup, that's why I pointed it out.

#0 0x94c86588 in __cxa_get_globals
#1 0x94c867d4 in __gxx_personality_v0
#2 0x000ed7fc in _Unwind_RaiseException_Phase2 at VignetteAnimate.cpp: 246
#3 0x000edb5c in _Unwind_Resume at VignetteAnimate.cpp:246
#4 0x00025cfc in io::FileInputStream::FileInputStream at io.cpp:60


The exception is raised at

			throw new Exception(String("Error Opening ") + strFileName);

This is working fine on my Intel Mac, and used to work fine on the G5 (10.4.11).

I noticed that my deployment target was set to 10.2, so I made it 10.3 but there was no change. Here's a typical line from the transcript:

cd /Users/david/GameHouse/MysteryQuest
setenv MACOSX_DEPLOYMENT_TARGET 10.3
setenv NEXT_ROOT /Developer/SDKs/MacOSX10.3.9.sdk
/usr/bin/gcc-3.3 -x c++ -arch ppc -pipe -fno-asm -Wno-trigraphs - fno-rtti -fpascal-strings -fasm-blocks -gfull -O0 -Wreturn-type - Wparentheses -Wunused-parameter -Wunused-variable -Wunused-value - D_DEBUG -DUNPROTECTED_BUILD -fmessage-length=0 -mtune=G4 -Wno- deprecated-declarations -Wp,-header-mapfile,/Volumes/brie/ MysteryQuest.build/Debug/MysteryQuest.build/MysteryQuest-D.hmap - mdynamic-no-pic -F/Users/david/GameHouse/MysteryQuest/build/Debug -I/ Users/david/GameHouse/MysteryQuest/build/Debug/include -I../image - I../libpng -I../lua/src -I../lua -I../pi -I../sprite -I../system -I../ trialkeys -I../zlib -I.. -I- -I../mac/PowerPlant -I. -I/Volumes/brie/ MysteryQuest.build/Debug/MysteryQuest.build/DerivedSources - DMAC_OS_X_VERSION_MIN_REQUIRED=1030 -fconstant-cfstrings - D__CONSTANT_CFSTRINGS__ -isystem /Developer/SDKs/MacOSX10.3.9.sdk/usr/ include/gcc/darwin/3.3 -I/Developer/SDKs/MacOSX10.3.9.sdk/usr/include/ gcc/darwin/3.3/c++ -I/Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/ darwin/3.3/c++/ppc-darwin -isystem /Developer/SDKs/MacOSX10.3.9.sdk/ usr/include -include /Library/Caches/com.apple.Xcode.501/ SharedPrecompiledHeaders/MysteryQuestPrefix- cvplpbjmklmsxchlhonxaambzkqz/MysteryQuestPrefix.h -c /Users/david/ GameHouse/MysteryQuest/SafeCrack.cpp -o /Volumes/brie/ MysteryQuest.build/Debug/MysteryQuest.build/Objects-normal/ppc/ SafeCrack.o


If I build a Universal release build on my Intel machine, it runs fine on the G5. If I build a Universal release build on my G5, it crashes.

David Dunham
Voice/Fax: 206 783 7404             http://www.pensee.com/dunham/
Imagination is more important than knowledge. -- Albert Einstein

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