• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Problem with (Saturn) Profiler
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Problem with (Saturn) Profiler


  • Subject: Re: Problem with (Saturn) Profiler
  • From: David Dunham <email@hidden>
  • Date: Wed, 04 Feb 2009 15:08:28 -0800

On 4 Feb 2009, at 01:49, Dieter Oberkofler wrote:

I have tried using shark but I cant really see how to track down a performance problem in the low level drawing functionality of our application. I will try again!


I've certainly been able to. How are you drawing? (Quartz, OpenGL, custom render?)

David Dunham   Macintosh Game Developer
GameHouse Studios     +1 206 926 5722     www.gamehouse.com
    "They said it couldn't be done but sometimes it doesn't
     work out that way." -- Casey Stengel

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


References: 
 >Re: Problem with (Saturn) Profiler (From: Dieter Oberkofler <email@hidden>)
 >Re: Problem with (Saturn) Profiler (From: Rick Altherr <email@hidden>)
 >Re: Problem with (Saturn) Profiler (From: Dieter Oberkofler <email@hidden>)

  • Prev by Date: Fwd: Question about Architecture setting in Xcode 3.0
  • Next by Date: Re: Info.plist: ${PRODUCT_NAME} versus ${PRODUCT_NAME:identifier}
  • Previous by thread: Re: Problem with (Saturn) Profiler
  • Next by thread: lipo ((os/kern) invalid argument) error after building universal binary
  • Index(es):
    • Date
    • Thread