Re: Writing Cocoa apps w/o using Interface Builder
Re: Writing Cocoa apps w/o using Interface Builder
- Subject: Re: Writing Cocoa apps w/o using Interface Builder
- From: "Mr. George Warner" <email@hidden>
- Date: Fri, 5 Jun 2009 18:09:53 -0700
On Jun 5, 2009, at 3:23 PM, Philip Aker wrote:
On 2009-05-30, at 13:26:47, George Warner wrote:
On Sat, 30 May 2009 12:12:45 +0100, Finlay Dobbie <email@hidden
> wrote:
> I actually found IB to be far more intuitive than most other
environments.
I've never seen anything as easy as HyperCard; Option-click on a
control to edit its script. Done!
The Max application family <http://www.cycling74.com/products/max5>
has the same ability. Curiously, Max was created on the first NeXT
machines and then ported to the Mac. But if I'm not mistaken,
HyperCard was a shipping product while NeXT was still in the design
stage. So perhaps Miller Puckette pinched the option-click notion
from HyperCard. Max is orders of magnitude more powerful and
expressive than HyperCard ever was. In my opinion, the idiom is
much more intuitive than the IB/Xcode combo. Check out a demo at <http://www.cycling74.com/downloads/max5
>.
Yeah, I'd have to agree; Hypertalk can't compare to Cocoa as a
language. My comment was primarily focused toward the intuitive nature
of the GUI design integration with the actual coding; no outlets or
actions. Just option-click and start coding… couldn't have been simpler.
--
Enjoy,
George Warner,
Schizophrenic Optimization Scientist
Apple Developer Technical Support (DTS)
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden