RE: Known bug in Xcode 3.1.1? Xcode slows to a crawl when I have an iPod Touch plugged in.
RE: Known bug in Xcode 3.1.1? Xcode slows to a crawl when I have an iPod Touch plugged in.
- Subject: RE: Known bug in Xcode 3.1.1? Xcode slows to a crawl when I have an iPod Touch plugged in.
- From: "Karan, Cem (Civ, ARL/CISD)" <email@hidden>
- Date: Mon, 23 Mar 2009 16:38:30 -0400
- Thread-topic: Known bug in Xcode 3.1.1? Xcode slows to a crawl when I have an iPod Touch plugged in.
OK, I'll try to see if I can get the command line tools working. I'm right in the middle of a project that has a short deadline, and I don't want to upgrade until that is over with, but once that is over with, then, yes, it'll be time to upgrade and test to see if this happens yet again.
Thanks,
Cem Karan
> -----Original Message-----
> From: Clark Cox [mailto:email@hidden]
> Sent: Monday, March 23, 2009 4:19 PM
> To: Karan, Cem (Civ, ARL/CISD)
> Cc: email@hidden
> Subject: Re: Known bug in Xcode 3.1.1? Xcode slows to a crawl
> when I have an iPod Touch plugged in.
>
> On Mon, Mar 23, 2009 at 12:33 PM, Karan, Cem (Civ, ARL/CISD)
> <email@hidden> wrote:
> > I have noticed that when I have my iPod Touch plugged into
> my machine, Xcode rapidly slows to a crawl, consuming 100%
> cpu on one core. It gets to the point where I have to kill
> and restart Xcode to get any work done. This happens even
> when all I'm doing is typing. If I unplug my iPod Touch, and
> restart Xcode, Xcode works fine (at least, until I plug my
> Touch back in). Once I plug it back in, Xcode takes about 5
> minutes before its unusable again. Has anyone else seen
> anything like this, or am I the lucky one? Specifics:
> >
> > iPod Touch running iPhone OS 2.1, and I'm using Xcode 3.1.1.
> >
> > I did try running Shark against Xcode, but then they both
> locked up, and I had to kill them both. I'd like to be able
> to file a bugreport, but unless others are seeing this as
> well, no one is going to be able to debug it.
>
> It's still worth filing a bug report. Even if you can't
> sample via Shark, you can still try using the sample
> command-line tool or the equivalent functionality inside of
> the Activity Monitor application.
> It's also possible that this is already fixed in later
> versions of Xcode.
>
> --
> Clark S. Cox III
> email@hidden
>
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