Re: Known bug in Xcode 3.1.1? Xcode slows to a crawl when I have an iPod Touch plugged in.
Re: Known bug in Xcode 3.1.1? Xcode slows to a crawl when I have an iPod Touch plugged in.
- Subject: Re: Known bug in Xcode 3.1.1? Xcode slows to a crawl when I have an iPod Touch plugged in.
- From: Clark Cox <email@hidden>
- Date: Mon, 23 Mar 2009 13:19:26 -0700
On Mon, Mar 23, 2009 at 12:33 PM, Karan, Cem (Civ, ARL/CISD)
<email@hidden> wrote:
> I have noticed that when I have my iPod Touch plugged into my machine, Xcode rapidly slows to a crawl, consuming 100% cpu on one core. It gets to the point where I have to kill and restart Xcode to get any work done. This happens even when all I'm doing is typing. If I unplug my iPod Touch, and restart Xcode, Xcode works fine (at least, until I plug my Touch back in). Once I plug it back in, Xcode takes about 5 minutes before its unusable again. Has anyone else seen anything like this, or am I the lucky one? Specifics:
>
> iPod Touch running iPhone OS 2.1, and I'm using Xcode 3.1.1.
>
> I did try running Shark against Xcode, but then they both locked up, and I had to kill them both. I'd like to be able to file a bugreport, but unless others are seeing this as well, no one is going to be able to debug it.
It's still worth filing a bug report. Even if you can't sample via
Shark, you can still try using the sample command-line tool or the
equivalent functionality inside of the Activity Monitor application.
It's also possible that this is already fixed in later versions of
Xcode.
--
Clark S. Cox III
email@hidden
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