RE: Treating warnings as errors
RE: Treating warnings as errors
- Subject: RE: Treating warnings as errors
- From: "Jeff Laing" <email@hidden>
- Date: Thu, 26 Mar 2009 19:31:57 -0600
- Thread-topic: Treating warnings as errors
Oops, posted my previous before seeing this one.
Thanks for the info
Jeff
-----Original Message-----
From: xcode-users-bounces+jeff.laing=email@hidden
[mailto:xcode-users-bounces+jeff.laing=email@hidden]
On Behalf Of Chris Espinosa
Sent: Friday, 27 March 2009 11:16 AM
To: Hamish Allan
Cc: email@hidden
Subject: Re: Treating warnings as errors
On Mar 26, 2009, at 5:08 PM, Hamish Allan wrote:
>> In Project Info's Build pane, make sure Show is set to All
>> Settings. Then
>> type "error" in the search field. It'll be the last item filtered.
>
> This works if I create a new project, but in an existing project the
> "GCC 4.0" sections (in one of which "Treat Warnings as Errors"
> resides) are entirely absent. How do I go about getting them back?
> (Incidentally, for me the last item filtered is "Interface Builder
> Compiler" -> "Show Errors"... perhaps this is missing from your build
> settings?)
This has been a FAQ since 3.1.2 was released, and we believe we fixed
it in 3.1.3.
If your project's Base SDK is not a Device SDK, and your Active SDK is
the Simulator, Xcode will fail to show the compiler settings in the
Build Settings inspector. Set the Base SDK to the Device SDK, set the
Active SDK to the Device SDK, then all the build settings should
appear normally, and you can then use the Active SDK as you wish.
Chris
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