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Re: GLUT sample codes
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Re: GLUT sample codes


  • Subject: Re: GLUT sample codes
  • From: Dong Feng <email@hidden>
  • Date: Sat, 28 Nov 2009 23:47:19 +0800


Apple's version of GLUT is on top of Cocoa so I guess linking to Cocoa framework is required, according to:
http://developer.apple.com/mac/library/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_pg_concepts/opengl_pg_concepts.html#//apple_ref/doc/uid/TP40001987-CH208-SW4


2009/11/28 Carpenter Software <email@hidden>
Well I went crazy today testing sample code to see if it would compile on Xcode 3+... I may be wrong but GLUT and OpenGL frameworks do not require Cocoa frameworks only require C/C++ libraries in order to function properly!? I am interested as I had said previously in Nate Robins OpenGL tutorials for Mac OSX from the following web site:

http://www.xmission.com/~nate/tutors.html

but it does not compile on Xcode 3+

Also there are two sample codes from Apple that do not compile either:

GLUT.zip and GLUTBasics.zip

http://developer.apple.com/mac/library/samplecode/glut/index.html

http://developer.apple.com/mac/library/samplecode/GLUTBasics/index.html

Although I am not learning these yet, the following also do not compile from Apple sample code on the Xcode 3+.

GLUTStereo.zip

http://developer.apple.com/mac/library/samplecode/GLUTStereo/index.html

GLUT Surface Texture

http://developer.apple.com/mac/library/samplecode/GLUTSurfaceTexture/index.html


I hope, really really hope that GLUT will be updated without any geekish politics.

Thanks Jesse.
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