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Re: GLUT sample codes
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Re: GLUT sample codes


  • Subject: Re: GLUT sample codes
  • From: email@hidden
  • Date: Sat, 28 Nov 2009 13:56:23 -0500

On Nov 28, 2009, at 10:47 AM, Dong Feng wrote:

>
> Apple's version of GLUT is on top of Cocoa so I guess linking to Cocoa framework is required, according to:
> http://developer.apple.com/mac/library/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_pg_concepts/opengl_pg_concepts.html#//apple_ref/doc/uid/TP40001987-CH208-SW4
>

I don't think Cocoa is required. I've used some simple C++ examples with GLUT - all I had to do was add the OpenGL and GLUT frameworks. Here's a short screencast made on Leopard showing how to do it.

http://dl.dropbox.com/u/616225/Xcode-GLUT.mov

Dave

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  • Follow-Ups:
    • Re: GLUT sample codes
      • From: Todd Heberlein <email@hidden>
References: 
 >GLUT sample codes (From: Carpenter Software <email@hidden>)
 >Re: GLUT sample codes (From: Dong Feng <email@hidden>)

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