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Re: libxml2 in Xcode 3.2
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Re: libxml2 in Xcode 3.2


  • Subject: Re: libxml2 in Xcode 3.2
  • From: Jean-Daniel Dupas <email@hidden>
  • Date: Fri, 4 Sep 2009 20:54:15 +0200


Le 4 sept. 2009 à 20:10, Jens Alfke a écrit :


On Sep 4, 2009, at 11:04 AM, Todd Heberlein wrote:

You need to set your target to search for the /usr/include/libxml2 directory recursively.

Weird — I took a look, and the headers are in /usr/include/libxml2/ libxml/. And when the headers include other headers they refer to them as <libxml/xxx.h>, so sure 'nuf, they won't work with the regular #include paths.


Is this a packaging glitch in 10.6? It sure seems like the correct location of the headers should be /usr/include/libxml/.

This is what libxml2 does by default for a long time. Probably to avoid header conflit with libxml1.
Note that you don't have to set the include path recursive in Xcode. Adding /usr/include/libxml2 is enough.



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References: 
 >libxml2 in Xcode 3.2 (From: Ned Hogan <email@hidden>)
 >Re: libxml2 in Xcode 3.2 (From: Jens Alfke <email@hidden>)
 >Re: libxml2 in Xcode 3.2 (From: Dave McCarthy <email@hidden>)
 >Re: libxml2 in Xcode 3.2 (From: Todd Heberlein <email@hidden>)
 >Re: libxml2 in Xcode 3.2 (From: Jens Alfke <email@hidden>)

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