Re: llvm-gcc
Re: llvm-gcc
- Subject: Re: llvm-gcc
- From: Ariel Feinerman <email@hidden>
- Date: Tue, 8 Sep 2009 00:45:59 +0300
> LLVM is a lot more than just a C compiler in XCode. It's a whole generic
> compiler and runtime architecture.
> For example, it's already used in Leopard to compile OpenGL shaders into
> bytecode, which is then translated at runtime into either GPU shader
> instructions, or if the GPU doesn't support those, into CPU instructions
> that do the same operation more slowly.
Ok, but if llvm just compiles project in Xcode, the resulting code
will be binary, yes?
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References: | |
| >llvm-gcc (From: Ariel Feinerman <email@hidden>) |
| >Re: llvm-gcc (From: Brent Gulanowski <email@hidden>) |
| >llvm-gcc (From: Ariel Feinerman <email@hidden>) |
| >Re: llvm-gcc (From: Jens Alfke <email@hidden>) |