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Re: llvm-gcc
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Re: llvm-gcc


  • Subject: Re: llvm-gcc
  • From: Ariel Feinerman <email@hidden>
  • Date: Tue, 8 Sep 2009 00:45:59 +0300

> LLVM is a lot more than just a C compiler in XCode. It's a whole generic
> compiler and runtime architecture.
> For example, it's already used in Leopard to compile OpenGL shaders into
> bytecode, which is then translated at runtime into either GPU shader
> instructions, or if the GPU doesn't support those, into CPU instructions
> that do the same operation more slowly.

Ok, but if llvm just compiles project in Xcode, the resulting code
will be binary, yes?
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References: 
 >llvm-gcc (From: Ariel Feinerman <email@hidden>)
 >Re: llvm-gcc (From: Brent Gulanowski <email@hidden>)
 >llvm-gcc (From: Ariel Feinerman <email@hidden>)
 >Re: llvm-gcc (From: Jens Alfke <email@hidden>)

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