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Re: llvm-gcc
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Re: llvm-gcc


  • Subject: Re: llvm-gcc
  • From: Marshall Clow <email@hidden>
  • Date: Mon, 7 Sep 2009 21:23:58 -0700

On Sep 7, 2009, at 2:45 PM, Ariel Feinerman wrote:

LLVM is a lot more than just a C compiler in XCode. It's a whole generic
compiler and runtime architecture.
For example, it's already used in Leopard to compile OpenGL shaders into
bytecode, which is then translated at runtime into either GPU shader
instructions, or if the GPU doesn't support those, into CPU instructions
that do the same operation more slowly.

Ok, but if llvm just compiles project in Xcode, the resulting code will be binary, yes?

"Binary" is not what you are asking, I think.
If you compile a project in Xcode, the resulting code will be executable on the processor type that you have selected (x86, ppc, or x86-64), and you will be able to run them on your mac.


Is that what you wanted to know?

-- Marshall

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  • Follow-Ups:
    • Re: llvm-gcc
      • From: Ariel Feinerman <email@hidden>
References: 
 >llvm-gcc (From: Ariel Feinerman <email@hidden>)
 >Re: llvm-gcc (From: Brent Gulanowski <email@hidden>)
 >llvm-gcc (From: Ariel Feinerman <email@hidden>)
 >Re: llvm-gcc (From: Jens Alfke <email@hidden>)
 >Re: llvm-gcc (From: Ariel Feinerman <email@hidden>)

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