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Re: Breakpoints won't fire without special dance
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Re: Breakpoints won't fire without special dance


  • Subject: Re: Breakpoints won't fire without special dance
  • From: Han Ming Ong <email@hidden>
  • Date: Wed, 16 Sep 2009 10:24:45 -0700

Sorry, it's hard to diagnose further without the GDB log. Please do the drill of capturing the GDB log and filing a bug report. Some Xcode/ GDB engineer might be able to give you a workaround in the bug report after analyzing the log.


Han Ming
ps: to capture the log, go to Xcode Preferences > Debugging section. I usually save the log file to /tmp/GDB.log (it gets refreshed for every debug session).


On Sep 16, 2009, at 8:38 AM, Matt Gough wrote:

This is something I've been putting up with for a couple of weeks, but its getting annoying:

When I try to debug my mixed Cocoa/C++ none of my breakpoint will fire unless I do the following:

1. Run the app and wait until it is idle.
2. Pause the app.
3. Add a new breakpoint (or remove an existing one and re-add it)
4. Continue the app.

Now the newly added (and existing breakpoints) will fire.

I've tried disabling Load Symbols Lazily, but it didn't help

Any suggestions

On 10.6.1, Xcode 3.2

Matt Gough

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References: 
 >Breakpoints won't fire without special dance (From: Matt Gough <email@hidden>)

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