Re: dlyd: (...) mage not found
Re: dlyd: (...) mage not found
- Subject: Re: dlyd: (...) mage not found
- From: Thomas Blom <email@hidden>
- Date: Wed, 10 Feb 2010 09:03:38 -0600
Perhaps this is helpful?
http://iphoneincubator.com/blog/xcode/use-relative-paths-when-adding-frameworks
On Wed, Feb 10, 2010 at 3:29 AM, Frank W. Tag
<email@hidden> wrote:
Hi there!
I know I am not the only user who encounters this problem but none of the disussed solutions work for me.
When starting my iPhone App in Simulator (SDK 3.1.3 / Xcode 3.2.1 / OS X 10.6) occasionally and now always the debugger console shows the following error message ("(...)" added by myself) and quits the app:
dyld: Library not loaded: /System/Library/Frameworks/UIKit.framework/UIKit
Referenced from: ...
Reason: image not found
As far as I can see the problem does not occur on iPhone device but I did not test it really intense on the device and this error shows up only occasionally the first time.
I tried the following ways to solve the problem - all without any success:
1. Call "Clean" and "Clean All Targets".
2. 1. + restart Xcode and Simulator.
3. 2. + delete "build" folders before restarting Xcode.
4. 3. + restarting the computer.
5. 4. + processing "Hardware Reset" in Simulator befor doing "Build & Run".
6. Re-referencing "UIKit.framework" to the project - after this the debugger shows the same error for the next framework in line. After re-referncing each framework the error starts again with the UIKit.framework. Nice circle ...
7. 4. + Re-Installing the whole 3.1.3-SDK.
In my opinion I tried everything possible. I have no more ideas becuase the most reported behaviours here which are similar to mine have been solved with at least doing my step 2. or 3.
So my last idea is - did I maybe misconfigurate the framework-linking, the project build parameters or whatever in my Xcode project?
BTW: As far as I remember (what may be not very reliable) this problem did not occure with SDK 3.1.2.
BTW2: The project uses two external libraries which are placed with its source codes in seperate Xcode projects. Till now (or at least untill I did the 3.1.3-SDK-Upadate) this worked just fine.
Thanks for any idea and help in advance!
Frank
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