Fwd: dlyd: (...) mage not found
Fwd: dlyd: (...) mage not found
- Subject: Fwd: dlyd: (...) mage not found
- From: "Frank W. Tag" <email@hidden>
- Date: Wed, 10 Feb 2010 20:08:18 +0100
Hi!
I found a solution for this strange behavior: In my certain case I did deactivate the breakpoints globally. After reactivating them the bug does not occur anymore! By toggling the Breakpoint activity a can also toggle this bug.
Strange thing and worth a bug report I think ...?!
Anfang der weitergeleiteten E-Mail: Datum: 10. Februar 2010 10:29:38 MEZ
Betreff: dlyd: (...) mage not found
Hi there!
I know I am not the only user who encounters this problem but none of the disussed solutions work for me.
When starting my iPhone App in Simulator (SDK 3.1.3 / Xcode 3.2.1 / OS X 10.6) occasionally and now always the debugger console shows the following error message ("(...)" added by myself) and quits the app:
dyld: Library not loaded: /System/Library/Frameworks/UIKit.framework/UIKit Referenced from: ... Reason: image not found
As far as I can see the problem does not occur on iPhone device but I did not test it really intense on the device and this error shows up only occasionally the first time.
I tried the following ways to solve the problem - all without any success:
1. Call "Clean" and "Clean All Targets". 2. 1. + restart Xcode and Simulator. 3. 2. + delete "build" folders before restarting Xcode. 4. 3. + restarting the computer. 5. 4. + processing "Hardware Reset" in Simulator befor doing "Build & Run". 6. Re-referencing "UIKit.framework" to the project - after this the debugger shows the same error for the next framework in line. After re-referncing each framework the error starts again with the UIKit.framework. Nice circle ... 7. 4. + Re-Installing the whole 3.1.3-SDK.
In my opinion I tried everything possible. I have no more ideas becuase the most reported behaviours here which are similar to mine have been solved with at least doing my step 2. or 3.
So my last idea is - did I maybe misconfigurate the framework-linking, the project build parameters or whatever in my Xcode project?
BTW: As far as I remember (what may be not very reliable) this problem did not occure with SDK 3.1.2.
BTW2: The project uses two external libraries which are placed with its source codes in seperate Xcode projects. Till now (or at least untill I did the 3.1.3-SDK-Upadate) this worked just fine.
Thanks for any idea and help in advance! Frank
-- Frank W. Tag Dahlenhöhe 3 21077 Hamburg
Tel. (040) 432 774 11 Fax (040) 432 774 15 mobil (0160) 973 40 131
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