Re: Creating a Resource Folder in Bundle
Re: Creating a Resource Folder in Bundle
- Subject: Re: Creating a Resource Folder in Bundle
- From: Gordon Apple <email@hidden>
- Date: Thu, 10 Jun 2010 12:41:52 -0500
- Thread-topic: Creating a Resource Folder in Bundle
Ah, ha! Something I never knew. I did that and it works. Just what I was
hoping for -- simple answer for a simple problem. Muchas gracias, spasibo,
merci beaucoup.
On 6/10/10 12:22 PM, "Christiaan Hofman" <email@hidden> wrote:
>
> On Jun 10, 2010, at 19:07, Christiaan Hofman wrote:
>
>>
>> On Jun 10, 2010, at 18:52, Gordon Apple wrote:
>>
>>> What I want, ideally, is to specify a folder (sub-directory) in resources,
>>> preferably without having to import all its content files into the project,
>>> but have that folder and its contents included in the bundle. (iPhoneOS
>>> 3.2)
>>>
>>> At run-time, I want to be able to read the contents of this resource folder
>>> into the program. This could be a folder of images, a folder of text files,
>>> etc. The read part I can handle. It's getting the folder and its contents
>>> into the bundle that I don't know how to do -- especially since iPhoneOS
>>> tends to flatten everything.
>>>
>>> I know -- RTFM. I'm trying that, but really just need a simple solution to
>>> what should be a simple problem. Is there a simple solution I've missed?
>>
>> Add a Copy Files build phase to the target. Or add the folder to the
>> Resources, though that will copy all its content.
>>
>> Christiaan
>>
>
> That last remark apparently seems to be exactly what you want, so you should
> indeed do the latter. Make sure you choose "Create folder reference for any
> added folders" in the sheet you get when you drop the folder in the Resources
> group, as that will add the folder itself rather than its content to the
> project (you will /see/ the current content in the project, but that's only
> for display and is dynamically generated, it's not really saved in the
> project.)
>
> Christiaan
>
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