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Re: Creating a Resource Folder in Bundle
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Re: Creating a Resource Folder in Bundle


  • Subject: Re: Creating a Resource Folder in Bundle
  • From: Christiaan Hofman <email@hidden>
  • Date: Thu, 10 Jun 2010 19:22:02 +0200

On Jun 10, 2010, at 19:07, Christiaan Hofman wrote:

>
> On Jun 10, 2010, at 18:52, Gordon Apple wrote:
>
>> What I want, ideally, is to specify a folder (sub-directory) in resources,
>> preferably without having to import all its content files into the project,
>> but have that folder and its contents included in the bundle.  (iPhoneOS
>> 3.2)
>>
>> At run-time, I want to be able to read the contents of this resource folder
>> into the program.  This could be a folder of images, a folder of text files,
>> etc.  The read part I can handle.  It's getting the folder and its contents
>> into the bundle that I don't know how to do -- especially since iPhoneOS
>> tends to flatten everything.
>>
>> I know -- RTFM.  I'm trying that, but really just need a simple solution to
>> what should be a simple problem.  Is there a simple solution I've missed?
>
> Add a Copy Files build phase to the target. Or add the folder to the Resources, though that will copy all its content.
>
> Christiaan
>

That last remark apparently seems to be exactly what you want, so you should indeed do the latter. Make sure you choose "Create folder reference for any added folders" in the sheet you get when you drop the folder in the Resources group, as that will add the folder itself rather than its content to the project (you will /see/ the current content in the project, but that's only for display and is dynamically generated, it's not really saved in the project.)

Christiaan

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  • Follow-Ups:
    • Re: Creating a Resource Folder in Bundle
      • From: Gordon Apple <email@hidden>
References: 
 >Creating a Resource Folder in Bundle (From: Gordon Apple <email@hidden>)
 >Re: Creating a Resource Folder in Bundle (From: Christiaan Hofman <email@hidden>)

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