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Re: _NSZombie Breakpoints won't Resolve (Xcode 3.2.2)
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Re: _NSZombie Breakpoints won't Resolve (Xcode 3.2.2)


  • Subject: Re: _NSZombie Breakpoints won't Resolve (Xcode 3.2.2)
  • From: Jerry Krinock <email@hidden>
  • Date: Sat, 19 Jun 2010 15:56:43 -0700

On 2010 Jun 19, at 15:38, Joar Wingfors wrote:

> It is no longer necessary to set breakpoints to break on calls to zombies. I don't remember exactly when this changed, it's certainly true on Snow Leopard, but might also have been true on Leopard.

Oh!

> That doesn't explain why you're not breaking, of course. How did you enable zombies, and what did you set NSZombieEnabled to (it should be set to YES)?

Thank you, joar.  In Executable > Arguments, I set environment vars the string YES.

PNG image


I've run my program through the crash steps a half dozen times each way, and it's repeatable.

With those checkboxes there ON, never any problem.

With those checkboxes OFF, I always get either a crash, a malloc: *** error for pointer being freed was not allocated, selector sent to object that doesn't recognize it, but (with breakpoints enabled), I never get a break.


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      • From: Joar Wingfors <email@hidden>
References: 
 >_NSZombie Breakpoints won't Resolve (Xcode 3.2.2) (From: Jerry Krinock <email@hidden>)
 >Re: _NSZombie Breakpoints won't Resolve (Xcode 3.2.2) (From: Joar Wingfors <email@hidden>)

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