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Re: Building/Running Multiple Devices Simultaneously?
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Re: Building/Running Multiple Devices Simultaneously?


  • Subject: Re: Building/Running Multiple Devices Simultaneously?
  • From: "Paul Sanders" <email@hidden>
  • Date: Sun, 21 Mar 2010 18:56:01 -0000

If you run two copies of Xcode in the same user session (using open -n from the command line), does the world end as we know it?  It might be prudent to open a copy of the project in the second copy of Xcode.  For that matter, can Xcode open two different projects (i.e. the original and a copy) and debug each of them to a different device simultaneously?  I bellieve you can do this to debug two copies of the same program where no devices are involved.
 
Paul Sanders.
 
----- Original Message -----
From: "Chris Espinosa" <email@hidden>
To: "Michael Rogers" <email@hidden>
Cc: <email@hidden>
Sent: Sunday, March 21, 2010 6:36 PM
Subject: Re: Building/Running Multiple Devices Simultaneously?


On Mar 21, 2010, at 8:20 AM, Michael Rogers wrote:

> I am developing a GameKit app, and would like to be able to build/run on multiple devices at the same time.  Is there anyway that Xcode can do this?

No, this is not supported.

You could try setting up your Mac to have multiple users, running separate copies of Xcode for each user, and having each copy connect to a different device, but you won't have both Xcode debuggers on the same screen at the same time, which I expect s what you want.

Chris _______________________________________________
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References: 
 >reading Text from Pages Doc (From: Ruedi Heimlicher <email@hidden>)
 >Building/Running Multiple Devices Simultaneously? (From: Michael Rogers <email@hidden>)
 >Re: Building/Running Multiple Devices Simultaneously? (From: Chris Espinosa <email@hidden>)

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