Re: XCode User Scripts Location ?
Re: XCode User Scripts Location ?
- Subject: Re: XCode User Scripts Location ?
- From: Christiaan Hofman <email@hidden>
- Date: Mon, 17 May 2010 19:04:05 +0200
On May 17, 2010, at 14:57, Patrick Iglesias-Zemmour wrote:
> Thank you Christiaan for your clear answer.
>
> I see my mistake now. When I opened XCUserScripts.plist with PList Editor I saw from the script just the first line, that is #! /usr/bin/perl -w and I was not curious enough to open the file as a source file. I should have seen the whole script associated with the key "script". Well, OK...
>
> So, that is solved, thx again!
>
> Now I see that I don't understand the UUID, I have tried to read here and there some explanations, but it is still not clear. Can you summarize in few words what it is all about ? I see a lot of references to UUID with XCode, and I don't know how to interpret that. I thought it was a universal way of referring files (or whatever) on the web, thanks to a number great enough, but I am not sure now.
>
> thx
>
> Patrick
>
UUID=Universal Unique IDentifier. It's just a unique identifier, nothing more, nothing less. It only has meaning in the context where it's used, it has absolutely no absolute meaning (the universal way of referring to files on the web is called Uniform Resource Locator, THAT has an absolute meaning.)
Christiaan
> On May 17, 2010, at 3:35 PM, Christiaan Hofman wrote:
>
>>
>> On May 15, 2010, at 12:59, Patrick Iglesias-Zemmour wrote:
>>
>>> Hi there,
>>>
>>> I have seen no answer to this question : How to exchange User Scripts with XCode 3.2 ? In the file XCUserScripts.plist
>>>
>>> • Apple scripts are referred by their path, that's OK. I can live with that.
>>>
>>> • Shell scripts are referred by UUID -- Oops ! where are they located ?
>>>
>>> Q1) How can I find a file referred by UUID ?
>>> Q) Is there a simpler way to manage scripts just by adding some script folder somewhere ?
>>>
>>> thx
>>>
>>> -piz
>>
>> The user scripts are in ~/Library/Application Support/Developer/Shared/Xcode/XCUserScripts.plist, or a similar path with 'Shared' replaced by the Xcode version number (e.g. '3.2.2'). There's no mechanism to exchange them, it's essentially private data, though you could try to copy items between plists (however I don't know what the UUIDs are used for, and whether they should correspond to UUIDs somewhere else, that could be a problem.) Shell scripts are not referred to by uuid (how could they be?), they're included in the plist itself. There's no way AFAIK to refer to a script folder as in earlier versions.
>>
>> Christiaan
>>
>
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