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Re: [ANN] Article on automated on-device testing on iOS (and Android)
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Re: [ANN] Article on automated on-device testing on iOS (and Android)


  • Subject: Re: [ANN] Article on automated on-device testing on iOS (and Android)
  • From: Eric Wing <email@hidden>
  • Date: Thu, 11 Aug 2011 16:30:21 -0700

FYI, I just posted Part 4 (iOS Simulator and System Events).

http://blog.anscamobile.com/2011/08/automated-testing-on-mobile-devices-part4/
or
http://playcontrol.net/ewing/jibberjabber/automated-mobile-test-part4.html

Thanks,
Eric

On 8/9/11, Eric Wing <email@hidden> wrote:
> Hi all,
>
> I just posted parts 1 & 2 of a 5 part series talking about how to do
> automated on-device testing with iOS and Android. (There are also some
> mentions of automated testing with our Mac product as well.)
>
> The solution we came up with is quite involved so we wanted to share
> what we had in hopes that the community may be able to improve upon it
> or get Apple and Google to improve support for this kind of thing.
>
> Part 1 is the overview, but Part 2 and Part 4 will probably interest
> people on this list the most as they get specific with automating both
> on-device testing and the iOS Simulator. And for Scripting Bridge
> enthusiasts, Scripting Bridge and LuaCocoa contribute to our solution.
>
> You can find the posts on the Ansca Mobile blog or my website (I had
> an easier time formatting with Sandvox on my site than with
> WordPress.)
>
> http://playcontrol.net/ewing/jibberjabber/automated-mobile-test-part1.html
> or
> http://blog.anscamobile.com/2011/08/automated-testing-on-mobile-devices-part1/
>
> Thanks,
> Eric
> --
> Beginning iPhone Games Development
> http://playcontrol.net/iphonegamebook/
>
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References: 
 >[ANN] Article on automated on-device testing on iOS (and Android) (From: Eric Wing <email@hidden>)

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