• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: IB localization question
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: IB localization question


  • Subject: Re: IB localization question
  • From: Ulf Dunkel <email@hidden>
  • Date: Mon, 04 Jul 2011 11:32:39 +0200
  • Organization: invers Software & DSD.net

Hi Christiaan.

No, I'm saying that the one-for-all approach can lead to unacceptably ugly UI. And this should be fixed in code. And fixing in code can be more difficult and less stable for more complex UI.

This is interesting. Can you give me one ore more examples of "unaccaptably ugly UI" layouts, please?



The one-for-all method does NOT cover everything. Unless you accept just ugly UI. I think that can be unacceptable in certain situations, and saying otherwise IMHO makes you a bad developer. You should not accept bad UI. Again, it depends on your UI how far you need to go.

Well, I don't really like the strategy that arguing on "ugly" UI layouts defines who is a bad or a good developer. Who will define what's ugly and what is not?


In fact, there are better balanced UI layouts than others, and Apple's recommendations are fine in a way, while they don't really dig into the issue of localization. They just scrap it - and even Apple has shown really ugly UI layouts in localized versions of Mac OS X apps.

In my terms, "ugly" mainly refers to usability, cropped text objects and clipped elements. There are many apps outside which look nice in English but rather unusuable or damaged in localized versions. This is what I am talking about all the time.


I like to have the best layout if that is possible. Your approach is necessarily always a compromise, and trust me, sometimes an unacceptable one (you may not run into that, but then you're just lucky). I don't need to compromise.

I appreciate your approach and it will surely give fine results. (Honestly, I have no knowledge of your designed apps. If you could mention some, I would really like to browse their UI and see if I like them, too.)


The only compromise I make in our "One For All" layout is, that the longest localized text defines the size of the object. And I personally find it annoying to have a tiny OK button with e.g. 50 pixels width on a large screen while a unified pair of OK/Cancel buttons with 110 pixels works fine in all languages we have localized until today - AND give a greater opportunity to hit them with the mouse pointer.

---Ulf Dunkel
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


  • Follow-Ups:
    • Re: IB localization question
      • From: Christiaan Hofman <email@hidden>
References: 
 >Re: IB localization question (From: Ulf Dunkel <email@hidden>)
 >Re: IB localization question (From: Christiaan Hofman <email@hidden>)
 >Re: IB localization question (From: Ulf Dunkel <email@hidden>)
 >Re: IB localization question (From: Christiaan Hofman <email@hidden>)

  • Prev by Date: Re: IB localization question
  • Next by Date: Re: IB localization question
  • Previous by thread: Re: IB localization question
  • Next by thread: Re: IB localization question
  • Index(es):
    • Date
    • Thread