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Re: Code Signing AFTER Copy Phases
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Re: Code Signing AFTER Copy Phases


  • Subject: Re: Code Signing AFTER Copy Phases
  • From: Brian Barnes <email@hidden>
  • Date: Thu, 14 Jul 2011 15:38:21 -0400

What this really is is dim3, a 3D game development environment. So all the other apps-- the map editor, and model animator, the project setup, etc, also need to acess the project data -- so it's outside the app when developing.

Also, the project data is quite big.

If it turns out I'm stuck, I guess I'll just have to develop everything else without the code signing, and leave that for the very end.

What I'm eventually going to upload is a game made in dim3 -- Scruffy3D, for anybody that remembers the original Scruffy or Scruffy ][ from the B&W mac days. I'll stick the data inside the engine (as it can find it there) when I upload it.

All I really need this for is testing my appstore code, so it's not a big deal, but it seems like a pretty big bug in XCode :) I should be able to copy after everything is done.

[>] Brian

On 7/14/2011 3:09 PM, email@hidden wrote:
Message: 2
Date: Thu, 14 Jul 2011 00:30:58 -0400
From: Jeff Kelley<email@hidden>
Subject: Re: Code Signing AFTER Copy Phases
To:email@hidden
Message-ID:
	<CAOGVZpCNkwUSqxzBCs0dL=email@hidden>
Content-Type: text/plain; charset="iso-8859-1"

Mac App Store apps need to be self-contained. Can you move the data into the
application bundle instead of moving the application to be with the data?

Jeff Kelley
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