Re: proper way to manage built 32/64 bit libraries for Xcode 4
Re: proper way to manage built 32/64 bit libraries for Xcode 4
- Subject: Re: proper way to manage built 32/64 bit libraries for Xcode 4
- From: Christiaan Hofman <email@hidden>
- Date: Tue, 26 Jul 2011 11:22:06 +0200
On Jul 26, 2011, at 8:46, Tobias Ford wrote:
> xcode 4 has the option to build both 64 or 32 bit targets from the pop-up target menu and I have several external libraries that are built on the command line. I have everything building and linking fine as a 64 bit application. When building as a 32bit application, my libraries can't be linked against since they happen to be 64bit.
>
> What's the best way to manage this problem in Xcode? I don't really want to create a separate target for each architecture. Is building a fat library using lipo the only option or is there another option/solution that I might be overlooking?
>
> Thanks.
>
> -------------------
> Tobias Ford...
You make no sense. Why would you even want to build a 32 bit binary if it needs libraries that don't support 32 bits? It would be a complete dummy which could never run, so a complete waste of building time and resources. Really, what do you want?
Christiaan
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