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Re: proper way to manage built 32/64 bit libraries for Xcode 4
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Re: proper way to manage built 32/64 bit libraries for Xcode 4


  • Subject: Re: proper way to manage built 32/64 bit libraries for Xcode 4
  • From: Christiaan Hofman <email@hidden>
  • Date: Tue, 26 Jul 2011 11:22:06 +0200

On Jul 26, 2011, at 8:46, Tobias Ford wrote:

> xcode 4 has the option to build both 64 or 32 bit targets from the pop-up target menu and I have several external libraries that are built on the command line.  I have everything building and linking fine as a 64 bit application.  When building as a 32bit application, my libraries can't be linked against since they happen to be 64bit.
>
> What's the best way to manage this problem in Xcode?  I don't really want to create a separate target for each architecture.  Is building a fat library using lipo the only option or is there another option/solution that I might be overlooking?
>
> Thanks.
>
> -------------------
> Tobias Ford...

You make no sense. Why would you even want to build a 32 bit binary if it needs libraries that don't support 32 bits? It would be a complete dummy which could never run, so a complete waste of building time and resources. Really, what do you want?

Christiaan


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