proper way to manage built 32/64 bit libraries for Xcode 4
proper way to manage built 32/64 bit libraries for Xcode 4
- Subject: proper way to manage built 32/64 bit libraries for Xcode 4
- From: Tobias Ford <email@hidden>
- Date: Tue, 26 Jul 2011 01:46:20 -0500
xcode 4 has the option to build both 64 or 32 bit targets from the pop-up target menu and I have several external libraries that are built on the command line. I have everything building and linking fine as a 64 bit application. When building as a 32bit application, my libraries can't be linked against since they happen to be 64bit.
What's the best way to manage this problem in Xcode? I don't really want to create a separate target for each architecture. Is building a fat library using lipo the only option or is there another option/solution that I might be overlooking?
Thanks.
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Tobias Ford... _______________________________________________
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