Re: Why does XCode 4 always open files up to maximum size?
Re: Why does XCode 4 always open files up to maximum size?
- Subject: Re: Why does XCode 4 always open files up to maximum size?
- From: "Hank Heijink (Mailinglists)" <email@hidden>
- Date: Thu, 24 Mar 2011 15:05:21 -0400
On Mar 24, 2011, at 2:41 PM, Thomas Davie wrote:
> This discussion is getting quite in depth with argument and counter argument, and pretty interesting, but I'd just like to add a comment to back up the assertion that Xcode's UI is far less flexible to different monitor sizes.
I'm rather enjoying the discussion myself, but I'd like to add one vote for Xcode 4 in this respect. I have similar setups as you do.
> • A MacBook Pro with a 1680x1050 screen – here both Xcode 3 and Xcode 4 work excellently.
Agreed.
> • The same machine plugged into a 1080p monitor – here I find in Xcode 3 my work naturally flows onto the second screen and I work more efficiently with more information available and less overlapping. With Xcode 4 I've yet to use my second monitor for more than a documentation window. Xcode 3's UI wins hands down here.
I also used the second monitor extensively with Xcode 3, but the only time I miss it with Xcode 4 is when I used to have a big Debug console window up. I understand I can achieve the same effect with tabs and some preferences, but here's where I find the UI less than helpful. I always forget to switch back to the 'code' tab from the 'debug' tab, and that mucks up the tab. Maybe I'm just doing it wrong, but this is an odd place to have a learning curve.
I now just keep the documentation on the second monitor, plus the iOS simulator app.
> • A 13" MacBook – Xcode 3 is usable, Xcode 4 is unworkable.
Well... I find Xcode 3 just as unworkable on 13''. There's no space for multiple windows, and at least with Xcode 4 you can easily slide the sidebars and bottom bar in and out if you can remember the keyboard shortcuts (I'm almost there...).
> • A 27" iMac – Xcode 3 is heaven here – windows everywhere, everything available. Xcode 4 is no better than on my MacBook Pro – the single window just takes up more space and shows no more information.
Not sure I follow that argument. You can have several assistant editors (my favorite new feature) and other panes open on a big monitor without making your code editor postcard size. I don't mind the fact that they're part of the same one window, but opinion is (quite forcefully) divided, as we've seen.
> Basically, if you spend all day working on a 15" MacBook Pro I can see Xcode 4 being rather good. Otherwise, Xcode 3 is *vastly* superior.
I go back and forth between a 15'' Macbook and that same 'book connected to a 20'' monitor at the office, and I've adapted quite easily so far. That may just be because my screen changes so often that I can't keep multiple windows in place anyway: I ended up resizing and repositioning every time I changed setups (i.e. twice a day). I find Xcode 4 far less frustrating than Xcode 3 in that respect.
It does seem that Xcode 4 has been designed with the "mobile" developer (i.e. a developer who's mobile, not his or her apps) in mind. That may be the majority of Cocoa developers these days - does anyone know? - and I could understand if Apple would optimize their IDE with that in mind.
Hank
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden