Re: Why does XCode 4 always open files up to maximum size?
Re: Why does XCode 4 always open files up to maximum size?
- Subject: Re: Why does XCode 4 always open files up to maximum size?
- From: Joar Wingfors <email@hidden>
- Date: Thu, 24 Mar 2011 00:18:33 -0700
Hello Jean-Denis,
Thanks for your input, it's much appreciated.
On 23 mar 2011, at 03.36, Jean-Denis Muys wrote:
<snip>
> The problem with Xcode 4 is that its main technology for managing screen real estate is now the pane and not the window. To organize her mental model, Xcode 4 forces the user to divide a unique window into many panes. By doing so, Xcode 4 forces the user to maximize its Xcode 4 window to full screen. By doing so, Xcode 4 prevents the user from integrating other applications into her mental model.
I can buy that argument. Yes, the single window model drives you to maximize the single window, or at least to make it rather large. A larger window makes it more difficult to work with other apps, at least if you need to view the contents from the different apps side by side at the same time.
<snip>
> To summarize, Xcode 4 puts strong pressure for getting more screen real estate because :
>
> - it favors panes over windows to organize our screen layouts, and panes are cognitively less efficient because they can't overlap
This feels like a subjective argument to me. Then again, I'm not certain that I get what you mean. Moving on...
> - it requires maximizing to full screen size, thus making other apps difficult to use, unless you have more than one screen
Like I said above, I see what you mean with this argument.
> - it requires inspectors to use up valuable pixels because they are not shared for all windows and they cannot float. This is particularly relevant for Interface Builder.
This I'm not sure that I agree with. Inspectors take up as much, or less, space in Xcode 4. And just like in Xcode 3, you would hide them when you're not using them.
That said, I use Aperture to organize and edit my photos. It's also a single-window app, but it has an optional floating window version of its inspector. That I quite like. Perhaps Xcode should add (back) something like that? Your opinions matter. Please continue to think about this and discuss it in the appropriate forums, and file bug reports and enhancement requests via the Apple Bug Reporter.
> - it constantly requires the user to constantly move the pane dividing lines, exponentially more with smaller screens, encouraging the purchase of larger screens.
I think you could make the counter argument that if you'd been using a many-window-model, you'd be resizing and moving windows around, encouraging the purchase of larger screens... ;-)
Thanks again,
j o a r
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