I have installed XCode4 on my mac pro
(about 3 years old, quadcore 2.8 GHZ) and I find it a LOT slower than XCode3. I
decided to downgrade to XCode3, however I don’t know for how long apple
will support it. I don’t want to imagine how XCode4 run on older machine
or laptop J
When you say this is total hell… it
feels the same here on a quad core machine J
From:
xcode-users-bounces+sbeauchemin=email@hidden
[mailto:xcode-users-bounces+sbeauchemin=email@hidden] On Behalf Of Yose Widjaja
Sent: May-24-11 4:02 PM
To: email@hidden
Subject: XCode 4 System
Requirement
I've been using Xcode 2 up til 3 for iPhone development for the past
few years on my core duo 1.83ghz mac mini.
It was not exactly the speediest machine, especially with the fact that
my project has almost 300 source files going for it. Most of the coding work is
done on another machine (not under mac), but the compilation is done on this
mac mini.
This mac mini only barely managed to run xcode 3 and compile things,
and it's not exactly the fastest machine around. But then I installed xcode 4
upon hearing that the new instruments are very useful for opengl optimization
(which I was working on), and now XCode 4 is running extremely slowly.
The indexing just does not ever stop, it makes the mouse extremely
jumpy and the OS becomes unbearably unresponsive. Right now I'm still waiting
for the program to run on the iPhone, but for some reason it's stuck just after
the splash page, and XCode is not responding. This is total hell.
My question is, what is the minimum system requirement for running
xcode 4 with this many files? Would the latest mac mini with the 4GB ram work
well enough? My current one only has 1GB, maybe that explains why?
Or do I have to shell out $2k+ and buy a mac tower?